
There were one other dude who had same crash in same place, but don't know if he succeed to fix it - insidetwoworlds forum is dead since long time.
#Two worlds ii review mod
*I've get crash all time during Pirates of the Flying Fortress main plot, couldn't fix it, and now mod support is dead. *X360 gamepad and UI support is broken - block breaker is disabled by bug, not possible to remap it, even with xpadder (when x360 UI is on, keyboard input is impossible) *Pirates of the Flying Fortress addition - now its integrated into main quest line, we can freely go there at any time (not at any, when we have access to Ashos or waterwalking :) ). *Skills overhaul - to learn higher skill ranks we need to find a trainer and get skill books from them, it is really nice idea - the skill points cost to raise higher ranks raised too, some skills works different now (for example, sneak gives us a chance to passive dodge, when we are in knife-sneak stance that chance is multiplied, regeneration skill increase our vitality too, but no regeneration of health during combat now, those are few examples), I liked that overhaul. Don't be suprised if You will meet monster from concept arts :) There are monsters never seen in vanilla TW2 too. Exploration rewards us with unique enemies, permament potions or gems hidden in game world - there is ton of it, it is worth to explore every inch of game world, even Eikronas borders (not mirrored Eikronas). *Exploration overhaul - tons of of hidden stuff were added into vanilla locations and new, multiplayer maps. It's really awesome addition + unique encounters (of course beating harder unique dudes rewards us well - perma potions, gems, etc.) added inside this maps are cool too. *Multiplayer maps - there is new quest line which sends us to maps previously seen in multiplayer.

*The game difficulty is raised too, which is really nice. Dodging, attacking from side/back, different patterns, timed block(stamina not regenerating when blocking) works well. Now it's really interesting - You need to learn different tactics for example for rhinos (yes, they fight normally now, they're pretty crazy), ants, humanoids, trachids etc. Overall combat is less chaotic than before. *Melee combat has changed, I liked it - skills consume stamina, no stamina - skills blocked, enemies are more agressive with better AI, moves and attacks faster, have stats buffed, stupid stunlock which made combat a stupid button-masher like unpatched Gothic 3 gone. Played on Master (If I remember name correctly, I was playing on highest mod difficulty).

Played this mod few times, when insidetworlds forum was alive :)
